Step 2: Adjust Stroke Width

The first hatching scene result shows very coarse strokes on the sphere's shadow. Here we adjust strokes' scales to make it has a similar stroke density to the strokes on the sphere.

The coarse strokes on the floor

Change stroke scales in MI_JiffycrewHatching_Floor

In the "Test" folder, double click "MI_JiffycrewHatchingFloor" to open it.

Check ScaleU and ScaleV to activate those options.

Put 4.0 to both ScaleU and ScaleV.

Now see the changed strokes (which has similar stroke density and width to the strokes on the sphere) on the floor.

Those scale options act the same to the tiling options of ordinary textures. That is, higher scale means more tiling, i.e., thinner strokes. Smaller scale means less tiling, i.e., thicker strokes.

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