Step 1: Configure Scene
We describe here how to configure the first hatching scene using Jiffycrew Hatching (UE4).
Make a simple test scene with basic 3D shapes and materials
Add shapes
Create a new scene and name it "TutorialScene". Then add a plane at the origin (0,0,0) and add a sphere at (0,0.4,0).
Setup materials
Create two materials and name them "SphereMat", and "FloorMat." Make their albedo to (128,128,128,255). Apply SphereMat to the sphere, Apply FloorMat to Floor.
Setup lights
Change Directional Light's rotation to (50,90,0).
Setup cameras
Change the Main Camera's Position to (0,2,-2), and Rotation to (45,0,0).
Apply Hatching
Applying hatching to a scene is simply done by adding a script to Main Camera.
Find "JiffycrewHatching.cs" script in /Assets/JiffycrewHatching/Scripts and click Main Camera in the Hierarchy to open its Inspector. Add JiffycrewHatching.cs to Main Camera.
Click Game tap to see our initial Hatching Result.
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